Updated 2026-05-19 | Stardew Valley 1.6.15

Stardew Valley Crop Profit Calculator

Choose a season calculator to compare crop profit with seed cost, harvest count, fertilizer, Tiller, Agriculturist, Keg output, Preserves Jar output, and Artisan values. This page explains the calculation model so the tool is useful for actual farm planning, not just a copied price table.

44

crop entries available across seasonal and greenhouse calculators

Spring Crop Calculator

Plan Parsnip, Potato, Cauliflower, Strawberry, Rhubarb, Kale, and Spring Year 1 cash flow.

Open calculator

Summer Crop Calculator

Compare Blueberry, Starfruit, Hops, Melon, Coffee, and summer processing routes.

Open calculator

Fall Crop Calculator

Check Pumpkin, Cranberries, Grapes, Yam, Eggplant, and end-of-year machine priorities.

Open calculator

Winter Crop Calculator

Review Powdermelon planning and late-year crop math where winter planting is available.

Open calculator

Greenhouse Calculator

Model long-running Ancient Fruit, Starfruit, Pineapple, Hops, and Coffee setups.

Open calculator

Harvest model

Growth time, regrowth time, start day, and 28-day season length affect harvest count.

Processing model

Keg and Jar values use item-specific output formulas and processing availability.

Profession model

Tiller, Agriculturist, and Artisan change final profit in different ways.

Data audit

Prices are checked against Stardew Valley 1.6.15 data and formula tests.

Baseline crop rankings before processing

These quick tables are intentionally simple: normal quality, no fertilizer, no profession, seed cost included, and one tile over a full 28-day season. Use the seasonal calculators for realistic farm-size planning with quality, Keg/Jar processing, profession toggles, and custom start days.

Spring raw crop baseline

Normal quality, no fertilizer, no profession bonus, seed cost included.

CropHarvestsNetGold/day
Ancient FruitAncient Fruit1550g20g
Coffee BeanCoffee Bean9525g19g
StrawberryStrawberry5500g18g
CarrotCarrot9315g11g
RhubarbRhubarb2240g9g

Summer raw crop baseline

Normal quality, no fertilizer, no profession bonus, seed cost included.

CropHarvestsNetGold/day
StarfruitStarfruit2700g25g
Ancient FruitAncient Fruit1550g20g
Coffee BeanCoffee Bean9525g19g
BlueberryBlueberry4520g19g
Red CabbageRed Cabbage3480g17g

Fall raw crop baseline

Normal quality, no fertilizer, no profession bonus, seed cost included.

CropHarvestsNetGold/day
Sweet Gem BerrySweet Gem Berry12,000g71g
Ancient FruitAncient Fruit1550g20g
CranberriesCranberries5510g18g
PumpkinPumpkin2440g16g
GrapeGrape6420g15g

What the calculator adds beyond a price list

A crop with a high sell price is not always the best crop. Profit changes when seeds are expensive, harvest windows are short, regrowth repeats, or machines are the bottleneck. The calculator turns item data into a farm decision by subtracting input cost and comparing gold per day.

  • Seed cost is counted per planting for non-regrowing crops.
  • Regrowing crops buy seeds once, then repeat harvests by regrowth time.
  • Fertilizer and profession toggles change expected sale values or growth time.
  • Processing mode separates raw sale value from Keg and Preserves Jar routes.

How to use it for real farms

Start with the season page, set your plot count, choose the day you can plant, then compare raw crops first. After that, switch to Keg or Jar mode only for crops you can actually process. This avoids the common mistake of ranking every crop as if you had unlimited machines.

Formula notes

Raw crop value

Raw value starts with base sell price, then applies quality multipliers and Tiller when enabled.

Wine, Juice, Jelly, and Pickles

Processing uses each item's Keg or Jar output. Artisan is applied to eligible finished goods.

Harvest count

Harvest count uses growth time, regrowth time, selected start day, and remaining season days.

Why results may differ in-game

Mixed quality harvests, missing machine capacity, late planting, and crop losses can change actual farm profit.