Updated 2026-08-12 | Data verified 2026-08-09 for Stardew Valley 1.6.15
An original English adaptation
This page turns a player-shared seasonal planning chart into original StardewPriceDB English guide content. The cards and wording are newly designed for this site; dates, bundle items, crop timing, and event windows are checked against Stardew Valley 1.6.15 before publication. The cards are a quick reference, not a replacement for the full tables.
Jump to a season
Spring is about creating options: save for Strawberry Seeds, open the Community Center and Mines, and build a small resource buffer instead of exhausting the whole farm on Day 1.
Summer converts Spring progress into scale. Replant on Day 1, push Farming and Mining toward Quality Sprinklers, and turn storms into battery production.
Fall is the first season where a prepared farm can feel stable. Plant repeat-harvest crops early, build processing capacity, and save Winter resources before the last day.
Winter removes ordinary outdoor crops, which makes it the best planning season. Fish, mine, forage, upgrade tools, and finish the farm systems that make Spring faster.
Year 1 Spring
Spring route
Spring is about creating options: save for Strawberry Seeds, open the Community Center and Mines, and build a small resource buffer instead of exhausting the whole farm on Day 1.

Core goals
- • Save as much as possible for Strawberry Seeds before Spring 13.
- • Open the Community Center route, the Mines, and fishing.
- • Stock Wood, Copper Ore, and Coal for early crafting and upgrades.
Key dates
| Day 1 | Plant the starter Parsnips, clear only a small patch, and craft a Chest. |
|---|---|
| Days 2-4 | Meet Willy for the Bamboo Pole and fish for early cash. Buy a few Potato, Cauliflower, and Green Bean seeds. |
| Day 5+ | The Mines open. On a sunny day, enter Pelican Town from the Bus Stop to start the Community Center route. |
| Day 13 | Attend the Egg Festival from 09:00-14:00, buy Strawberry Seeds, and plant them after returning home. |
| Days 15-18 | Gather Salmonberries around the valley for energy and spare cash. |
| Day 24 | The Flower Dance is mostly social; attend if you want the festival or shop items. |
| Days 25-28 | Finish the Spring Crops Bundle and start saving Copper Bars, Coal, and Summer field space. |
Recommended crops and projects
- Parsnip: Cheap and safe; keep five Gold-quality Parsnips if you are completing the quality bundle.
- Potato: A strong early cash crop with a chance at extra potatoes.
- Cauliflower: Good single-harvest value; keep one for the Spring Crops Bundle.
- Green Bean: Regrows after the first harvest; a small planting is enough for most new farms.
- Strawberry: The Spring profit spike; buy seeds at the Egg Festival and plant immediately afterward.
Daily rhythm
Year 1 Summer
Summer route
Summer converts Spring progress into scale. Replant on Day 1, push Farming and Mining toward Quality Sprinklers, and turn storms into battery production.

Core goals
- • Plant the first Summer field on Day 1, with Blueberries as the main repeat-harvest crop.
- • Push Farming and Mining toward Quality Sprinklers, tool upgrades, and the second Backpack upgrade.
- • Stock Iron, Gold, Refined Quartz, Battery Packs, and Oak Resin.
Key dates
| Day 1 | Replant immediately. Prioritize Blueberries and add a smaller mix of Melons, Hops, and Corn. |
|---|---|
| Day 3 | The earthquake opens the Spa and Railroad; the Spa becomes a useful energy reset for mine runs. |
| Day 11 | Attend the Luau at the Beach from 09:00-14:00 and bring a high-quality food item if possible. |
| Days 12-14 | Check the Beach for seasonal forage such as shells, Coral, and Sea Urchins. |
| Mid-month | Reach the Iron and Gold sections of the Mines and start making Quality Sprinklers. |
| Thunderstorms | Craft Lightning Rods so storms become Battery Packs instead of wasted weather. |
| Day 28 | The Dance of the Moonlight Jellies happens at night; the daytime schedule is still available. |
Recommended crops and projects
- Blueberry: The Summer workhorse; it regrows and rewards planting as early as possible on Day 1.
- Melon: High single-harvest value; keep one, and keep high-quality Melons for the bundle.
- Hops: Excellent for Pale Ale later, but do not let a large Hops field crowd out easier crops in Year 1.
- Hot Pepper: Regrows, helps with bundles and cooking, and is easy to maintain.
- Corn: Bridges Summer and Fall, so it is useful when you need a low-maintenance transition crop.
Daily rhythm
Year 1 Fall
Fall route
Fall is the first season where a prepared farm can feel stable. Plant repeat-harvest crops early, build processing capacity, and save Winter resources before the last day.

Core goals
- • Plant Cranberries on Fall 1, with a smaller mix of Pumpkin, Grape, Yam, and Eggplant.
- • Build more Quality Sprinklers, Kegs, and Preserves Jars as materials allow.
- • Stock Wood, Hardwood, Iron Bars, Gold Bars, Coal, and Oak Resin for Winter and the Greenhouse.
Key dates
| Day 1 | Replant immediately. Prioritize Cranberries, then add Pumpkin, Grape, and Yam. |
|---|---|
| Day 2 | The Special Orders board becomes available; check it each week for useful rewards. |
| Days 8-11 | Gather Blackberries around the valley for energy and extra sales. |
| Day 16 | Attend the Stardew Valley Fair from 09:00-15:00 and prepare a strong nine-item display. |
| Mid-month | Add more Quality Sprinklers, Kegs, and Preserves Jars to stabilize income. |
| Before Day 24 | Finish the Fall Crops and Quality Crops Bundles where possible; keep high-quality Pumpkin. |
| Day 27 | Spirit's Eve runs from 22:00-23:50; the maze contains a Golden Pumpkin. |
| Day 28 | Clear the field, collect late harvests, and save money for Winter tool upgrades. |
Recommended crops and projects
- Cranberry: The Fall repeat-harvest anchor; plant on Day 1 for the most harvest opportunities.
- Pumpkin: High single-harvest value and a chance to become a Giant Crop; keep one and protect quality crops.
- Grape: Regrows and supports both the Fall Crops Bundle and later Wine plans.
- Yam: A quick crop that helps with the bundle and cooking.
- Eggplant: Regrows, is easy to maintain, and is another Fall Crops Bundle item.
Daily rhythm
Year 1 Winter
Winter route
Winter removes ordinary outdoor crops, which makes it the best planning season. Fish, mine, forage, upgrade tools, and finish the farm systems that make Spring faster.

Core goals
- • Earn through Fishing, Mining, Foraging, Winter Seeds, and Artisan Goods.
- • Upgrade tools, push the Mines, and build the Greenhouse and machine foundation.
- • Stock Wood, Hardwood, Stone, Coal, Iron, Gold, and Fiber for Spring field work.
Key dates
| Day 1 | Trigger the Winter Mystery by entering the Bus Stop from the Farm before 16:00, then follow the shadow. |
|---|---|
| Days 1-7 | Gather Winter Forage and plant Winter Seeds whenever you can make a useful loop. |
| Day 8 | Attend the Ice Festival in Cindersap Forest from 09:00-14:00. |
| Days 15-17 | Visit the Night Market at the Beach from 17:00-02:00 for shops, the submarine, and night fishing. |
| Mid-month | Upgrade the Watering Can, Hoe, Pickaxe, and Axe while crop pressure is low. |
| Day 25 | Attend the Feast of the Winter Star in town from 09:00-14:00 and bring the gift you need. |
| Days 26-28 | Clear fields, sort machines and Chests, and prepare Spring seeds, fertilizer, and sprinklers. |
Recommended crops and projects
- Winter Seeds: The most reliable Winter planting loop; forage the ingredients and keep replanting when useful.
- Crystal Fruit: A valuable forage item that can be sold or saved for energy and later plans.
- Crocus: A convenient Winter gift and one of the easiest items to gather early.
- Snow Yam: Useful for the Winter Foraging Bundle, cooking, and keeping one safe in storage.
- Winter Root: A Winter Seed ingredient and a Winter Foraging Bundle item.
Daily rhythm
How to use the route without turning the game into homework
Protect the season deadlines
Plant repeat-harvest crops early, keep bundle items safe, and treat festivals as fixed calendar anchors.
Trade spare hours for progress
Fishing, mining, forage, and machine work fill the gaps that crops cannot. Choose one useful loop instead of wandering.
Leave a runway for the next season
The last days of a season are for seed money, bars, storage, sprinklers, and a clean first morning—not panic planting.
Continue planning
Detailed Spring route
Day-by-day Spring decisions, Speed-Gro timing, Tappers, and bundle safeguards.
Full Year 1 walkthrough
A longer first-year route covering tools, animals, Greenhouse goals, and farm scaling.
Crop Profit Calculator
Compare seed cost, growth time, regrowth, professions, and processing options.
